Chief Learning Magazine recently published its Top 5 Learning Trends for 2009.
While I normally don't pay attention to "Top" lists, this one hit home, as embedded into everything I do every day is the search for the solution to the question, "How can we improve learning?"
Included in the list are Mobile Learning, Do-It-Yourself Learning, Flexible Learning Environments, Virtual Worlds, and Games and Simulations.
One of the fascinating parts of this List is the reasoning behind it. Stated in the justification for the various choices are statements such as "drawing people in" and "responding to the gaming culture of younger workers".
IMO, schools would do well to address these issues as well.
VP
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